4-HS5administrationbuilding IUSD-01

ProEXR File Description

=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 16.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 20.000002
cameraFov (float): 83.957619
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 2670.703369
cameraTransform (m44f): [{0.66372, -0.74267, 0.0889673, -359.888}, {-0.747981, -0.65901, 0.0789445, -19400.5}, {-5.6438e-007, -0.118944, -0.992901, 95.7234}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 3599, 2299]
displayWindow (box2i): [0, 0, 3599, 2299]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
G (float)
MultiMatteElement.B (float)
MultiMatteElement.G (float)
MultiMatteElement.R (float)
R (float)
VRayMatteShadow.B (float)
VRayMatteShadow.G (float)
VRayMatteShadow.R (float)
VRayMtlID.B (float)
VRayMtlID.G (float)
VRayMtlID.R (float)
VRayObjectID (uint)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayRefraction.B (float)
VRayRefraction.G (float)
VRayRefraction.R (float)
VRayRenderID (uint)
Z (float)