4-HS5performingarts IUSD-01

ProEXR File Description

=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 16.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 25.999998
cameraFov (float): 69.365196
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 2186.213623
cameraTransform (m44f): [{-0.466644, -0.87123, 0.152322, -2773.22}, {-0.884446, 0.459671, -0.080367, -13240.9}, {-5.58794e-009, -0.172224, -0.985058, 52.7818}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 3599, 2299]
displayWindow (box2i): [0, 0, 3599, 2299]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
G (float)
MultiMatteElement.B (float)
MultiMatteElement.G (float)
MultiMatteElement.R (float)
R (float)
VRayMatteShadow.B (float)
VRayMatteShadow.G (float)
VRayMatteShadow.R (float)
VRayMtlID.B (float)
VRayMtlID.G (float)
VRayMtlID.R (float)
VRayObjectID (uint)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayRefraction.B (float)
VRayRefraction.G (float)
VRayRefraction.R (float)
VRayRenderID (uint)
Z (float)